![]() ![]() Additionally, only Nvidia drivers are expected to work on Windows. Note: D3D11 support is implemented, but not expected to work in most games as they typically require AMDAGS or NVAPI to set up HDR output, rather than using the corresponding DXGI APIs. ![]() This is currently only supported under AMDGPU and requires kernel patches from the josh-hdr-colorimetry branch. In order to use this on Linux, a Gamescope session with -hdr-enabled is required. No major Linux desktop environment currently supports HDR. When using vkd3d-proton 2.8 or newer, this will allow D3D12 games to detect and use the HDR10 color space if they support it. On systems supporting HDR10 color spaces, HDR can now be enabled by setting the environment variable DXVK_HDR=1, or by setting the option dxgi.enableHDR = True in the configuration file. Warhammer 40k: Space Marine: Fixed shadow rendering ( #3298, PR #3305).Halo: The Master Chief Collection: Fixed memory leak due to invalid query usage by the game (PR #3273).Far Cry 2: Work around rendering issues on Intel hardware, as well as low performance on all GPUs.DC Universe Online: Fixed a hang after alt-tabbing out and back in.Dawn of Magic 2: Fixed a crash upon start ( #3271, PR #3272).Cold Fear: Fixed missing geometry ( #3293, PR #3390).Battle Fantasia Revised Edition: Locked frame rate to 60 FPS to work around game bugs at higher frame rates.
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